The sixth and final part in our Life Is Strange mega-essay covers foreshadowing and narrative construction, the benefits and drawbacks of a serial structure, Shrodinger’s Chloe, the mechanics of time travel, the game’s influences, and more!
The fifth and penultimate part of our weeklong Life Is Strange essay covers photography and voyeurism, gun control, viewpoints and perspectives, story structure, player and character choice, and endings.
The fourth part of our epic critical study of Life Is Strange goes in-depth on language, sexuality, choice, persistence of character, Arcadia Bay… and mixtapes. All the good stuff.
The third part of our feature on Life Is Strange wraps up the overview of the game’s characters with looks at David Madsen, Samuel, Principal Wells, Ms. Grant, Rachel Amber and Frank.
The second part of our in-depth critical study of Life Is Strange covers characters Victoria, Nathan, Warren, Kate and Mr. Jefferson, among others.
In this first longread article series, launching Dubious Ideas, AJ takes us on a critical commentary deep-dive into Life Is Strange, a five-part, episodic and choice-rich adventure game from Parisian developers DONTNOD.